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- Path: comma.rhein.de!serpens!not-for-mail
- From: mlelstv@serpens.rhein.de (Michael van Elst)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: AGA Supporting Games Programming
- Date: 24 Jan 1996 03:08:57 +0100
- Organization: dis-
- Message-ID: <4e44bp$5l7@serpens.rhein.de>
- References: <1981.6595T1189T2071@rhein-neckar.de>
- NNTP-Posting-Host: serpens.rhein.de
-
- Massimo.Mancini@rhein-neckar.de (Massimo Mancini) writes:
-
- >I don`t want to simply hack through any AGA registers - I`m REALLY
- >INTERESTED IN LEARNING TO WRITE "CLEAN" code as far as this is possible.
-
- "as far as this is possible".... *sigh*
-
- >So, is there any way for me to obtain the needed information ?
-
- Since you want to hack AGA registers (as far as this is necessary) there
- is no official way to get the needed information.
-
- >Or do only
- >"known" programmers/software houses get those infos - that wouldn`t make
- >much sense, would it ?
-
- It makes sense when you want to reduce the number of hardware banging
- games but are forced to release information to get at least some games
- to the market.
-
- >(see below!), but no support with needed info material (or should I learn
- >ECS programming and try to figure out the AGA enhancements by reading all
- >those more-or-less useful selfmade manuals - NOT SO GOOD if you you ask
- >me).
-
- You should learn OS programming. Would help to use the CV64.
-
- Regards,
- --
- Michael van Elst
-
- Internet: mlelstv@serpens.rhein.de
- "A potential Snark may lurk in every tree."
-